In a game of Jailbreak, there are 2 teams: The guards and the prisoners. The guards start in the armory and are able to equip
1 primary and 1 secondary weapon at the start of the round. The prisoners start in prison with only their fists. The objective
of the prisoners is to either follow the warden's orders and try to get the Last Request, or to rebel and try to kill all the guards.
The objective of the guards is to prevent the prisoners from successfully rebelling and to follow the warden's orders.
Have fun!
- F1 - Open warden menu.
- F2 - Split prisoners into 2 teams.
- F3 - Place red warden waypoint.
- F4 - Place blue warden waypoint.
- C - Open Game Menu UI
- C - Open Armory Gun Menu (only works while in armory)
- Right Click+E - Attach silencer to guns that support it.
- a. Alt Crouch Walk - Crouching and alt-walking at the same time (moving and control+alt by default)
- b. Slow Crouch Walk - Crouching and alt-walking at the same time (moving and control+alt by default)
- c. Crouch Walk - Crouching while moving at the same time.
- d. Alt Walk - Walking while holding alt, which makes you walk slower than normal.
- e. Slow Walk - Walking while holding alt, which makes you walk slower than normal.
- f. Shift Walk - Running while moving at the same time (moving and shift by default)
- g. AFK Freeze - Do not touch any of the movement keys or look around/click with your mouse. Using a microphone is still allowed unless explicitly denied by the warden.
- h. Armory - Metal connected to the area where the guns are stored, this includes the retracting stairs.
- i. Armory Building - Building where the armory is, all floors.
- j. Guard Towers - Any tower that overlooks the prison's outdoors.
- k. KOS - Kill on sight.
- l. Rebel - A prisoner who is made KOS due to rebelling.
- m. Passage - The large burried tunnel system that connects pool,stairs,foursquares, and simon says. Also includes the tunnel in the bottom right corner of main cell block
- n. Vent - Any 'hole' in a wall.
- a. Armory Building (ANY room on ANY floor, INCLUDING roof)
- b. Armory Stairs
- c. Any guard tower
- d. Any vent or passage.
- e. Water under four squares
- f. Water under simon says
- a. Being Away from keyboard (AFK) and not moving or talking.
- b. Pressing any button (unless the warden tells you to)
- c. Delaying completion of the warden's orders
- d. Picking up or actively carrying any gun, even if it is holstered.
- e. Detouring or delaying completion of the warden's orders.
C1. If a rule or action isn't specifically addressed within this MOTD, it is allowed unless it is with a malicious intent (staff discretion).
C2. Staff always have the final ruling on infringements of the rules. If you have an issue with a ruling then make a formal request on our forums and keep the flame out of the game.
C3. The following are not allowed:
- a. Spamming (Constantly complaining, repetitively insulting players)
- b. Hacking, cheating, exploiting, or using third party tools to give you an unfair advantage
- c. Sharing information about other players without their consent
- d. Ghosting (Revealing information about alive players while you are dead) Ghosting is allowed when the player in question is the last player on their team and they are camping to delay the round.
- e. Advertising
- f. Impersonation (Newest player should change their name in a coincidential collision)
- g. Trolling
- h. Annoying voices (extreme prepubescent voices or voice changers that are annoying)
- i. Talking over other players
- j. Giving away answers to the guard quiz
C4. Prisoners can be forced to compete for last request if there are three or less.
C5. The newest movement order always overrides previous movement orders.
- example a. If you tell a prisoner to AFK freeze somewhere, then you tell them to move they must move.
- example b. If prisoners are currently following you, and you say AFK freeze, then they must freeze.
- example c. If prisoners are currently following you, and you tell them to go somewhere (a location or your waypoint) then they must stop following you and go to that location.
- example d. The warden states "moving is kos" then follows to say go somewhere, you should go there. The KOS lift is implied because the newest movement order always overrides older ones.
- example e. The warden states "today is a lava day" then follows to say go somewhere, you should not go there. The ground is lava and if you touch the ground you will be KOS! This is because saying the ground is lava is not a movement order.
C6. If it is not a freeday then prisoners are not allowed to do anything unless the warden specifically allows them to.
C6a. Actions that are allowed by default include
- Using Microphone
- Using Chat (cannot be disallowed)
C7. Camping IS allowed as long as the following are kept in mind:
- a. Camping to delay the round is not allowed.
- b. Camping in or around the armory is not allowed.
- d. Camping any passage is not allowed.
- f. Camping in the infirmary is not allowed.
- g. Remember, if you are a guard you must be camping somewhere that is near/overwatching the area that the prisoners are in, unless it is a freeday of course.
C8. Last Guard:
- a. Cannot be the warden or the one and only guard since the beginning of the round.
- b. May kill all but the last prisoner, unless the last prisoner is a rebel, then you may kill the last prisoner as well.
C9. Simon Says
- Started with "Simon says I am Simon" and "Simon says we are playing Simon says"
- Ended with "Simon says we are no longer player Simon says" and "Simon says I am no longer Simon"
- You MUST clearly terminate your microphone to give a new simon orders, to ensure there is no confusion with what simon did and didn't say. If you don't terminate your microphone then simon is still speaking.
G1. The following are not allowed:
- a. Freekilling (killing non-rebels)
- b. Gun planting (dropping guns for prisoners)
- c. Pressing buttons without the warden's consent
- d. Ordering a prisoner to drop or lower a melee weapon (knife, crowbar, fist)
- e. Favoritism
- f. Shooting randomly without the intention of killing a rebel
- g. Getting near or stacking with non-rebelling prisoners for long periods of times or repetitively
- h. Intentionally delaying the killing of a rebel
- i. Avoiding active participation in the ongoing round by isolating yourself or camping far away for extended periods of time
G2. Guards may only take guns from the armory at the beginning of the round, taking guns from other places is not allowed.
G2a. Guards may only take guns from other places in an emergency situation (e.g. when they have run low on ammo) Taking guns off the map otherwise is not allowed!
G3. Guards must follow warden's orders as long as the orders are not forcing the guards to break any rules.
W1. You must have a clear microphone and give clear orders in english to be a warden.
W2. You cannot order an event for LR with more than 3 prisoners when there is more than 2:30 left.
W2a. Example: It is 7:00, there are 10 prisoners, you say first one to jump lives, this is NOT allowed.
W2b. Example: It is 7:00, there are 3 prisoners, you say first one to jump lives, this IS allowed.
W2c. Example: It is 2:00, there are 10 prisoners, you say first one to jump lives, this IS allowed.
W3. Orders must be given by 7:30 or it is a freeday if no orders are attempted.
W4. Prisoners must be outside of their cells by 6:00 or it is a freeday.
W5. Be specific and preferably mark locations you are referring to with a warden waypoint.
W6. You cannot order anyone to do anything that breaks any rule, or forces prisoners into a KOS area.
W7. Orders that are not allowed include:
- a. Orders that prohibit a prisoner's ability to chat freely
- b. Any order that forces a prisoner to rebel. (excluding warday)
- c. Any order that is intended to kill most or all of the prisoner team (ie. "first prisoner to jump gets LR" then kill the rest)
- d. Any order that is overly complicated or extremely long to the point where it can't be remembered easily.
- e. Any order that is nearly impossible to complete. (ie. "slow crouch walk backwards to here" that's almost impossible without delaying and that's a troll)
- f. Extermination days that give the prisoners no chance to survive.
W8. Annoying repetitive days are not allowed. If the majority of the players dislike your repetition then you must stop.
W8a. This does not apply to the first order of the round.
- jb_dropweapon
- jb_getguns <primary_weapon> <secondary_weapon> (Example: jb_getguns m4a1 usp)
- jb_redwaypoint
- jb_bluewaypoint
- jb_removewaypoints
- jb_spawn
- jb_toggletk
- jb_opencells